Sunday 27 February 2011

Creating a Game

So for one of our classes this semester, we have to design a game for the ipad/iphone. The class has been split up into 5 groups, with each group working on a different game. So everyone in the class had to come up with a game idea and pitch it to class, then we voted for our favourite five ideas. I am in a group with four other members of my class and are currently working on our game which is called 'MagTrax'. So far we have had a couple of team meetings to discuss the plan for making the game. We have each been assigned roles with in the group, mine include 3D modeller and Concept Artist. 


So i decided to research the roles i would undertake, so i would gain a better understanding of what is required from me. 


Concept Artist – usually using traditional materials (eg pen and paper) rather than computer software, the Concept Artist sketches ideas for the game worlds, characters, objects, vehicles, furniture, clothing and other content. They also suggest level designs, colour schemes, and the mood and feel of the game. They are usually very good at perspective drawing and architecture. Although not involved in creating the actual game art, their concept will determine the look of many aspects of the game.


3D Modeller – builds the characters, objects and environments of the game, including life forms, scenery, vegetation, furniture, and vehicles, etc. They need to balance visual richness and detail with the constraints of the game's technology.


More roles are explained on the following website :-
http://www.skillset.org/games/careers/profiles/article_4733_1.asp

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